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Space Engineers Wiki
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Steam-Workshop-logo

The workshop is a place where SE players can share a vast variety of blueprints, assets, custom worlds, scenarios, scripts, and mods to be used in game.

There are two options:

  • The Steam Workshop for PC players who bought the game through Steam.
  • Mod.io for cross-platform sharing on Xbox, Playstation, and PC.

The difference is that not everything is supported on every platform. Some Workshop items work only clientside and others only serverside.

  • The PC platform supports many more types of modifications than Xbox, including Plugins, Scripts, Script Mods and SBC Mods. They come with the risk that they can cause crashes, mod conflicts, and performance issues.
  • Consoles like Xbox and Playstation are more restricted but avoids most of the conflicts. For consoles, Scripts and Script Mods can only be installed and run on dedicated servers, Microsoft and Sony do not allow to run scripts on consoles. SBC Mods from mod.io generally work on Xbox/Playstation.

Examples of things that can be shared through Workshops:

  • Mods
    • SBC Mods: New assets such as skyboxes, audio mods, suit voices, suits skins, icons, block shapes and textures
    • Script Mods: New functional blocks, NPCs
  • Blueprints are a way to share your ships, rovers, stations, mechas, etc. If they contain DLC/modded blocks, you can only build the blueprint if you have the DLC/mod as well.
  • Scripts for Programmable Blocks that can control blocks, detect the status of the environment, and display information dynamically.
  • Plugins are unrestricted mods for the PC platform that can add complex and advanced features. NOTE: Plugins have been removed from the Steam Workshop and open-sourced on Github.
  • World Save files, Custom Games, and Scenarios

How to Publish[]

  • You publish World Save files from the start screens’s Load Game screen.
  • You publish your Blueprints from the Blueprint screen (F10 key).
    • Tip: Click Edit and replace the blueprint with the updated copy from your clipboard before you can see the button to republish changes.
    • In your local blueprint directory under %APPDATA%, find the preview image, a file named thumb.png or thumb.jpg. Make sure to resize it smaller than 1MB before publishing!
  • You publish your locally created Mods from the Mods screen inside the World Settings screen.

Troubleshooting[]

References[]

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