Welder | |
---|---|
Category: | Functional Block |
Status: | Functional |
Function: | |
Used to construct blocks. | |
Fits small ship | |
Mass: | 473.4 kg |
Capacity: | 3,375 L |
Power: | -2 kW |
Range: | 1.5 m |
Fits large ship and station | |
Mass: | 745.4 kg |
Capacity: | 15,625 L |
Power: | -2 kW |
Range: | 2 m |
Data Controls: | [edit] [purge] (?) |
The Welder Block is a massive, ship-sized version of the handheld Welder tool used when Building blocks. It can be placed on both large and small ships, as well as stations.
Welders are essential in Survival Mode. Welder and Grinder Blocks are often used together on Constructor ships and RC repair drones. Welders are also an essential component of 3D Printers.
- Warning: The welder tip is lethal to players in the area of effect when active!
Usage[]
To use the Welder, either turn it on manually in the control panel, or assign its on/off action to a slot in your toolbar.
When it is turned on and in close proximity to an incomplete block, the Welder will first attempt to add components from its inventory to the construction stockpile, and then weld the block up, exactly as a handheld Welder (Tool) would.
Range of effect is 3 small blocks on small ship and 4 small blocks on a large ship/station. Range is spherical and centered roughly on the welding tip.
Requirements[]
For the Welder to work, the components needed for construction progress must be either in the target block's stockpile or in the Welder's inventory. If the Welder is connected to a conveyor system, it can pull components from there.
Power[]
The Welder requires 2 kW of power while running, regardless of the ship or station it is attached to. It uses the same power whether it has work to do or not.
Construction[]
The Welder Block exists for large and small grid. It's quite unwieldy as it takes up 2x1x1 blocks space on large ships and 6x3x3 blocks space on small ships. It attaches to other blocks on the five sides of its cubic back half.
It has a large conveyor port on the backside and it has a small inventory. Optimally, you connect it to a conveyor system or cargo containers to store components.
Leave space in front and next to the Welder Block's tip for the area of effect.
Inventory[]
The Welder has an inventory with a capacity of 3,375 L on small ships and 15,625 L on large ships. The inventory will only accept component items.
If attached to a conveyor system the block will pull items that it needs for a job from the network. It is important to note that many construction items can only be conveyed via large conveyor ports and tubes.
Recipe[]
The Welder Block is constructible on both large and small ships, as well as stations.
Welder | ||||
---|---|---|---|---|
Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
Computer | 2 | — | 2 | — |
Motor | 2 | — | 2 | — |
Large Steel Tube | 1 | — | 1 | — |
Small Steel Tube | 8 | — | 6 | — |
Construction Comp. | 25 | 5 | 15 | 2 |
Steel Plate | 15 | 5 | 10 | 2 |
Withdraw and Deposit Components Quickly Using Build Planner[]
The Welder Block supports the Build Planner:
- RMB-click unwelded blocks with the Welder tool from the cockpit to add the missing components to the Build Planner queue.
- Connect to the base and open the Inventory screen.
- Filter the left side to show the welder inventory.
- Filter the right side to show component containers.
- Click the Withdraw button to load the Welder with the right components.
If you use Build Planner later to withdraw components for something else from your conveyor system, and the components are in the Welder's inventory, then the Welder Block will not release them. So remember to empty the Welder when you're done.
To empty the Welder's inventory:
- Connect to the base and open the Inventory screen.
- Filter the left side to show the welder inventory.
- Filter the right side to show component containers.
- Press the Deposit All button.
Welder Usage Ideas[]
- Several conveyored Welders with overlapping areas of effect are called Welder Wall or Welder Pit. Fly small ships with self-Projectors slowly past the welders to repair them quickly.
- Operational Space Health Agencies advise adding a Sensor configured to detect the presence of players to deactivate the lethal Welder tip.
- If the welder gets stuck in the newly built blocks, cover the welder tip with a 3x3 window (or a catwalk floor). The welder's area of effect can go through, but projected blocks will start to be built only where they don't collide with the solid window.
- Purposefully hidden Welders can be part of lethal player traps.
- Utility ships are often equipped with Welder blocks (and possibly Grinder blocks) together with cargo containers to speed up welding up large grids in Survival Mode.
- While building a new base, build a temporary Welder Block on a conveyor port next to large unwelded blocks (like Assemblers, Refiners, Jump Drives), and over the next few minutes, the Welder will draw components and weld the blocks in its range. Then grind the Welder down and rebuild it on a port at the next construction site, and so on.
- A self-Projector combined with strategically placed internal welders makes an internal self-repair system for your ship.
- A welder "hand" on an articulated “arm” of Mechanical Blocks attached to a conveyor system can be used as a repair crane, for example, in a hangar or on a landing pad.
- 3D Printer for grid mass-production
Troubleshooting[]
Many multiplayer servers limit the use of welders per player for performance reasons, so choose wisely and don’t just spam them. Also, if your welder stops welding a large project for "no reason", check whether you have exceeded your PCU limit. If materials are not pulled in, check all conveyors including piston/hinge/rotor heads.