Railgun | |
---|---|
Category: | Functional Block |
Status: | Functional |
Function: | |
Slow-recharging static penetrating block weapon | |
Fits small ship | |
Mass: | 1,364 kg |
Fits large ship and station | |
Mass: | 14,470 kg |
Data Controls: | [edit] [purge] (?) |
The Railgun is a static Block Weapon. This rather expensive endgame weapon fires projectiles at extremely high velocity. Being a ship's equivalent of a sniper rifle, one shot is able to penetrate many layers of armor deep, but only one block wide, and without any explosion.
Railguns have a very high power requirement and need to recharge their capacitor after being discharged, similar to jump drives. They are slow, fixed weapons, and there is no turret variant, so when used alone, they are weak to concerted attacks by fast-moving small ships.
Construction[]
Railguns exist for small and large grid and take up 1x2x8 blocks of their respective grid size.
Railguns take up a huge volume when installed, especially the large-grid one whose 250 cubic metres make it the most voluminous weapon in game. Their unwieldy size restricts where they can be placed and how they can be armored up, making them vulnerable to enemy AI turrets that are set to focus on destroying weapons first.
Each Railgun has 3 conveyor ports that accepts its ammo, one on the very end and two on both sides near the end. It is full of attachment points along its back half, and has none in the front half.
Inventory/Ammunition[]
The inventory can hold 240L (small: 48L) which corresponds to 6 (small: 5) pieces of ammo.
The ammunition for the small- and large-grid Railguns are Small Railgun Sabots and Large Railgun Sabots, respectively. The ammunition contains depleted uranium and is expensive to produce.
Damage and Reach[]
The large-grid Railgun has the same max trajectory as the large-grid Artillery (2000m), and the small-grid Railgun has the same as the small-grid Assault Cannon (1400m), respectively, which makes them the farthest reaching weapons in game. Thanks to their fast muzzle velocity (of around 2km/s) there is no bullet drop to be expected in gravity.
Railguns are known for having the highest damage of all weapons of their respective grid size -- the large one does 50000 penetration damage, and the small one 8000. Their area of effect is deep but only one block wide. Unless they hit an explosive target such as a tank, there is no explosion. Their highly focused sniping power is counterbalanced by their extremely low rate of fire. They can only reload one sabot at a time, and they need to recharge fully before they can shoot it.
Power Requirements[]
- Large Railgun: To recharge 500 kWh (at max input 38MW), it takes 3 batteries (with max output 3x12MW=36MW) ~1 minute.
- Small Railgun: To recharge 16 kWh (at max input 3.6MW), it takes 1 battery (with max output 4MW) ~15 sec.
Recipe[]
Large-grid Railguns are expensive to build because they require 150 Superconductors (and small-grid ones require 20).
Railgun | ||||
---|---|---|---|---|
Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
Superconductor | 150 | — | 20 | — |
Computer | 100 | — | 20 | — |
Power Cell | 100 | — | 10 | — |
Large Steel Tube | 60 | — | 6 | — |
Construction Comp. | 150 | — | 20 | — |
Steel Plate | 50 | 300 | 5 | 20 |