Space Engineers Wiki

New Official Space Engineers wiki

A new official wiki is now available! - at https://spaceengineers.wiki.gg/

This wiki is deprecated in favour of it.

READ MORE

Space Engineers Wiki
Advertisement
Projector
Icon Block Projector

Category: Functional Block
Status: Functional

Fits small ship

Fits large ship and station

Data Controls: [edit] [purge] (?)

The Projector is a block that makes a grid's blueprint visible and weldable in the world. Welding up the projection lets players build grids quickly, so they do not have to place blocks manually from memory. It was introduced in Version/01.058.

For a similar DLC block that can project a miniturized hologram as decoration, see Console Block.

In this article, we use "grid" as short word to mean space ships, rovers, space stations, Mechas -- anything you can build.

The Projection[]

The projection is original-sized, non-solid, and translucent like a hologram.

  • The projector’s main strength is that the game treats projected blocks as unwelded placed blocks, which enables you to weld up a blueprint quickly.
  • The projector's main weakness is its inability to project subgrids, you need to project subgrids separately.

A large projector projects large grids only; a small projector projects small grids only; a large projector on a station projects station grids only. Related tips: If you ever need to attach a small subgrid to a large main grid, see Rotor for a workaround; if you ever need to convert a projected grid from station to mobile, see Info Screen.

Welding a projection uses up the same amount of materials than welding up manually placed blocks. You can use handheld welders or faster block welders.

How to Unlock[]

In order to unlock this block in survival you need to unlock the light progression tree, which can be done by grinding (just under functional) and welding an interior light on the drop pod.

Usage[]

Copy and Paste in Survival Mode[]

In survival games, you cannot simply copy and paste grids for free. But making blueprints, projecting, and welding them up, is a legitimate in-game equivalent to copy&pasting grids. You still spend the materials and welding time as expected in a survival game.

Self-Repair Projector[]

Build a projector on a ship and project its own blueprint onto itself. This makes it easy to weld it back up where it was damaged!

On large ships, pair the self-projector up with internal self-Welders with conveyor access. Strategically place these welders so they automatically repair the most important ship parts in a battle (at least until you run out of components).

Limitations:

  • Each subgrid need its own repair projector.
  • Blueprint the ship with its self-projector off if you want to 3D print it, so the two projections don't clash.

Mass Production / 3D Printer[]

A custom 3D Printer setup quickly builds replaceable mobile grids for you: fighter squadrons, drones, Player Built Weapons and missiles, portable turret emplacements, etc.

Advantages are that it's fast and efficient. Disadvantages are that 3D printers are large and expensive and need to be custom built.

What Else Is a Projector Good For?[]

  • Quick building of stationary grids: Project and weld repetitive segments of tram tracks, bridges, prefab rooms, space station segments, standard airlocks, repetitive hallways, etc.
  • Building Guide: Use the non-solid projection as visual guide while laying out something matching of similar proportions.
  • Decorative hologram:[1] Similar to a Console Block, you can project any shape that you can build, non-solid and translucent, for great effect. The only downsides are that the projection is full-scale original size and it's a bit performance heavy.

How Do I Build a Projector?[]

Place the projector so the front circle has two bars and the top circle has four bars.

Place the projector so the front circle has two bars and the top circle has four bars.

To place the projector right side up, remember:

  • The front has two bars pointing at a circle.
  • The top has four bars pointing at a circle.
  • All other sides have just circles.

The projector requires access to any Control Panel and any Power source.

Here some tips how to best build the projector:

  • To project a small-grid ship, drop a small Landing Gear so it magnetises to the ground; then add Battery, Control Panel, and the Small Projector to the landing gear.
  • To project a large-grid ship, drop a large Landing Gear so it magnetises to the ground; then add Battery, Control Panel, and the Large Projector to the landing gear.
  • To project a space station from another space station, build the Projector anywhere on the station, and then use the space station's terminal and power.
  • To project a space station from scratch, project the station from a large-grid ship. Then turn the finished mobile grid into a station using the button on the station Terminal's Info tab.

Why Can't I Weld "unsupported" Blocks?[]

Projected blocks that don't touch solid blocks are called unsupported. Unsupported projections cannot be welded because they are hanging in "mid air" and would fall down or drift away. You can weld only supported blocks, which then provide support for their neighbouring blocks, which makes them buildable, and so on. Fully or partially welded blocks of the projection count as supported, solid blocks, as do any blocks of the grid the projector is on. To be able to see what the game considers supported, use the Show Only Buildable setting described in this article.

The easiest way to ensure that your projection has supported --and hence buildable-- blocks, is to build a temporary row of cheap unwelded blocks (e.g. light armour blocks) from the projector's grid to any ghost block of the projection. If the blueprint contains docking blocks, positioning the projection's Merge Block / Connector over a Merge Block / Connector on the projector's grid also makes them count as supported blocks.

How do I weld the projection?[]

Projector-advanced-assembly-line-2014

Combine a projector with conveyored block welders to create and advanced assembly line (2014)

Tip: It can be beneficial to make your HUD transparent in the Options so you can see the big picture better. Or sit in a control seat on the projector grid.

  1. Sit in a seat on the projector’s grid, or stand and interact with the projector’s Control Panel, respectively.
  2. Press (V key) to switch into third-person view and use the scroll wheel to zoom out so you can see the build area.
  3. Press (K key) to access the Control Panel of the projector.
  4. Click Blueprint and double-click a blueprint from the list: The projection appears.
  5. Zoom out to check whether the projection is in a stable position: Is the projection’s connector near an auto-locking connector? Does it have solid ground below its wheels? etc.
    • Use the Horizontal, Vertical, and Forward Offset sliders to position the projection.
    • Use the Pitch/Yaw/Roll sliders to rotate the projection, if needed.
  6. Press (ESC key) to close the Control Panel.

If you can't start welding up the projection now, the projected blocks are "unsupported".

  1. Build a row of temporary armor blocks from the projector's grid until they touch blocks of the projection. Touched blocks are supported blocks.
  2. Start welding the first supported block of the projection, which will highlight the next supported block to weld, and so on.
  3. Verify the grid won’t fall, then cut loose the temporary row of blocks that have been supporting the welded grid.
  4. Name the new grid on its Info Screen.

To improve performance, after you're done, click Remove to unload the blueprint, and switch off the projector while you're not using it.

Optional Settings[]

In the Projector's control panel, you find the following optional settings:

  • Show Only Buildable -- If your projection is very busy and blocks are hard to see, make sure you don't miss welding any blocks: Enable the Show Only Buildable checkbox to hide unsupported blocks, so you can focus on finishing the others.
  • Keep Projection -- If you want to mass-produce the same thing, or repair a ship by projecting it onto itself, enable the Keep Projection checkbox. If you want to produce many different things and choose a new blueprint every time anyway, disable this checkbox.

How do I Check My Build Progress?[]

Projector-self-repair-2014

A ship with a built-in projector that projects its own blueprint onto itself flies into a welder wall for repairs (2014)

While welding a blueprint, open the Projector's control panel, and look in the bottom right. A scrolling info panel shows build progress expressed in "blocks built / blocks total" format. It also lists the exact blocks remaining to be built, which is helpful to verify whether it's complete. If you see that, for example, a gyroscope or reactor are reported missing, you must find them and weld them up before cutting the grid loose.

Tip: If you are willing to use scripts, ProjectorInfo is an immersive LCD script that shows how many blocks have been welded.

Best Practices[]

Don’t drop it[]

For mobile grids, position the projection somewhere where the resulting grid stands safely after it's finished.

  • If you are near another grid that has a free connector in the right orientation for the projection's connectors, align the connectors, so your newly built grid can auto-lock and recharge there.
  • Or, if the projection has a free merge block, project it to align with a merge block on the projector's grid.
  • If it’s a rover, project it so the wheels are above flat ground.
  • Don't project a ship floating in mid-air in high gravity with thrusters and Inertia Dampers off.

Use a welder pit[]

A welder pit is an array of Welder Blocks. Either you move the projection into the welders’ area of affect, or you move the welders over the projection.

Welding by hand may be more precise, but is limited by the player's small inventory size. Using a handheld welder is very slow compared to a conveyored Welder Block, which also has a much wider area of effect.

See also 3D Printer for more welder pit ideas.

Optimal mass production[]

If you designed the blueprinted grid in zero gravity, it's possible that the projection ends up upside down when loaded into the projector.

For optimal mass production, the projection must be positioned well right away relative to the Welder Wall or 3D Printer, requiring the least amount of manual adjustments.

Also, think of community members downloading your blueprint from the workshop, each of them will have to align the projection to their 3D printer as well.

The point around which the projection rotates when you fine-tune the position is called Grid Pivot. By default, the Grid Pivot of the blueprint will be positioned on top of the projector when you load the blueprint.

If an asymmetrical Pivot is hampering your production, you need to move the Grid Pivot before blueprinting; see Grid_Pivot for how to do that.

Multigrid Projection Limitations[]

Subgrids are not supported in Projectors. If the blueprint contains subgrids, only the largest grid is projected. It does this because it assumes that the largest grid is the vehicle, and the subgrids are "just wheels" that can be easily added later...

If you use Subgrids for any constructions that are more complex than a wheel, the grid projection will be incomplete. The subgrids won't be projected --and hence unweldable. There are two solutions for this:

  • Single Grid Blueprint method: First, ensure that all subgrids are in positions where they do not touch any other subgrid. Then temporarily merge the subgrids to the main grid. Then, take the full blueprint, project it, and weld it. Finally, unmerge, and grind off the merge blocks to restore the subgrids' mobility.
  • Separate Grids Blueprints method: Make separate blueprints of the subgrids, using the ctrl-shift-B shortcut. Build the main grid, then project each subgrid onto its spot on the main grid, weld them, and then attach the subgrid Heads. Read the articles about Rotors/Pistons/Hinges for details on how to re-attach Heads.

Tip: If the ability to project multigrids is important to you, join this forum conversation: Topic: multigrid support for projectors. In the meantime, check out available mods such as Viktor's Multigrid Projector mod.

How Do I Restore the Projected Ship's Groups and Toolbar?[]

The toolbar of a ship can have Control groups defined and block actions assigned that reference blocks on the same or connected grids. When you blueprint the ship, the groups and toolbar settings are stored and also exist in the projection. But for mass-produced fleets and PBWs, the safest method is to use Timers instead of groups.

If the cockpit is among the first blocks welded up, referenced projected blocks that have not been built yet can appear as a "broken" symbol. If this happens to you, build the cockpit last (rotate the projection).

Groups are recreated from the blueprint correctly, but there's the issue that group names are not unique. If you have built several ships from the same blueprint, and the ships are docked (using Merge blocks or Connectors) to the same station, group actions on one ship trigger the docked sister ships' blocks as well! Which can be dangerous if you inadvertently toggle refuelling or recharging off.

If you maintain a fleet of drones, or fighters, or PBWs from the same blueprint, the safest method is to use Timers to manage unique groups of actions.

Recipe[]

Icon Block Projector Projector
ComponentLarge Ship/Station
Required
Large Ship/Station
Optional
Small Ship
Required
Small Ship
Optional
Icon Item Computer Computer22
Icon Item Motor Motor11
Icon Item Large Steel Tube Large Steel Tube22
Icon Item Construction Comp. Construction_Comp.42
Icon Item Steel Plate Steel Plate111011

Programming[]

Interface name:

  • IMyProjector

Fields:

  • int ProjectionOffsetX
  • int ProjectionOffsetY
  • int ProjectionOffsetZ
  • int ProjectionRotX
  • int ProjectionRotY
  • int ProjectionRotZ

Terminal properties:

  • X -> Single
  • Y -> Single
  • Z -> Single
  • RotX -> Single
  • RotY -> Single
  • RotZ -> Single

Actions:

  • OnOff->Toggle block On/Off
  • OnOff_On->Toggle block On
  • OnOff_Off->Toggle block Off
  • IncreaseX->Increase Horizontal offset
  • DecreaseX->Decrease Horizontal offset
  • IncreaseY->Increase Vertical offset
  • DecreaseY->Decrease Vertical offset
  • IncreaseZ->Increase Forward offset
  • DecreaseZ->Decrease Forward offset
  • IncreaseRotX->Increase Pitch
  • DecreaseRotX->Decrease Pitch
  • IncreaseRotY->Increase Yaw
  • DecreaseRotY->Decrease Yaw
  • IncreaseRotZ->Increase Roll
  • DecreaseRotZ->Decrease Roll
Blocks

Functional Blocks

Cockpits & Control
Icon Block Cockpit Cockpit, Icon Block Fighter Cockpit Fighter Cockpit, Icon Block Control Station Control Station, Icon Block Flight Seat Flight Seat, Icon Block Helm Helm, Icon Block Saddle Cockpit Saddle Cockpit, Icon Block Saddle Cockpit Compact Saddle Cockpit Compact, Icon Block Cab Cockpit Cab Cockpit, Icon Block Buggy Cockpit Buggy Cockpit, Icon Block Rover Cockpit Rover Cockpit, Icon Block Passenger Seat Passenger Seat, Icon Block Control Panel Control Panel, Icon Block Control Panel Pedestal Control Panel Pedestal, Icon Block Vertical Button Panel Vertical Button Panel, Icon Block Sci-Fi One-Button Terminal Sci-Fi One-Button Terminal, Icon Block Sci-Fi Four-Button Panel Sci-Fi Four-Button Panel, Icon Block Sci-Fi Control Panel Sci-Fi Control Panel, (Icon Block Inset Button Panel Inset) Icon Block Button Panel Button Panel, Icon Block Button Panel Pedestal Button Panel Pedestal, Icon Block Remote Control Remote Control, Icon Block Custom Turret Controller Custom Turret Controller

Automation
Icon Block Sensor Sensor, Icon Block Timer Block Timer Block, Icon Block Programmable Block Programmable Block, Icon Block Event Controller Event Controller, Icon Block Emotion Controller Emotion Controller, Icon Block AI Basic AI Basic, Icon Block AI Flight AI Flight, Icon Block AI Defensive AI Defensive, Icon Block AI Offensive AI Offensive, Icon Block AI Recorder AI Recorder

Communication
Icon Block Antenna Antenna, Icon Block Beacon Beacon, Icon Block Round Beacon Round Beacon, (Icon Block Top Mounted Camera Top Mounted) Icon Block Camera Camera, Icon Block Laser Antenna Laser Antenna, Icon Block LCD Panel LCD Panel, Icon Block Corner LCD Corner LCD, Icon Block Text Panel Text Panel, Icon Block Wide LCD Panel Wide LCD Panel, Icon Block Transparent LCD Transparent LCD, Icon Block Sci-Fi LCD Panel Sci-Fi LCD Panel, Icon Block Holo LCD Holo LCD, Icon Block Inset LCD Panel Inset LCD Panel, Icon Block Sloped LCD Panel Sloped LCD Panel, Icon Block Curved LCD Panel Curved LCD Panel, Icon Block Ore Detector Ore Detector, Icon Block Sound Block Sound Block

Defense & Offense
Icon Block Decoy Decoy, Icon Block Gatling Gun Gatling Gun, Icon Block Gatling Turret Gatling Turret, Icon Block Interior Turret Interior Turret, Icon Block Rocket Turret Rocket Turret, Icon Block Reloadable Rocket Launcher Reloadable Rocket Launcher, Icon Block Rocket Launcher Rocket Launcher, Icon Block Artillery Artillery, Icon Block Autocannon Autocannon, Icon Block Artillery Turret Artillery Turret, Icon Block Autocannon Turret Autocannon Turret, Icon Block Railgun Railgun, Icon Block Assault Cannon Assault Cannon, Icon Block Assault Cannon Turret Assault Cannon Turret, Icon Block Target Dummy Target Dummy, Icon Block Warhead Warhead, Icon Block Explosive Barrel Explosive Barrel

Power
Icon Block Battery Battery, Icon Block Small Battery Small Battery, Icon Block Large Reactor Large Reactor, Icon Block Small Reactor Small Reactor, Icon Block Solar Panel Solar Panel, Icon Block Colorable Solar Panel Colorable Solar Panel, Icon Block Hydrogen Engine Hydrogen Engine, Icon Block Wind Turbine Wind Turbine, Icon Block Twin-Blade Wind Turbine Twin-Blade Wind Turbine

Life Support
Icon Block Medical Room Medical Room, Icon Block Corner Medical Room Corner Medical Room, Icon Block Survival Kit Survival Kit, Icon Block Cryo Chamber Cryo Chamber, Icon Block Inset Cryo Room Inset Cryo Room, Icon Block Oxygen Farm Oxygen Farm, Icon Block Interior Light Interior Light, Icon Block Offset Light Offset Light, Icon Block Spotlight Spotlight, Icon Block Offset Spotlight Offset Spotlight, Icon Block Inset Light Inset Light, Icon Block Air Vent Air Vent (Icon Block Air Vent Full Full), Icon Block Air Vent Fan Air Vent Fan (Icon Block Air Vent Fan Full Full)

Mobility
Icon Block Gyroscope Gyroscope, Icon Block Atmospheric Thruster Atmospheric Thruster, Icon Block Ion Thruster Ion Thruster, Icon Block Hydrogen Thruster Hydrogen Thruster, Icon Block Parachute Hatch Parachute Hatch, Icon Block Short Wheel Suspension 1x1 (Short) Icon Block Wheel Suspension 1x1 Wheel Suspension 1x1, Icon Block Short Wheel Suspension 2x2 (Short) Icon Block Wheel Suspension 2x2 Wheel Suspension 2x2, Icon Block Short Wheel Suspension 3x3 (Short) Icon Block Wheel Suspension 3x3 Wheel Suspension 3x3, Icon Block Short Wheel Suspension 5x5 (Short) Icon Block Wheel Suspension 5x5 Wheel Suspension 5x5, Icon Block Offroad Wheels Offroad Wheels

Mining & Manufacturing
Icon Block Basic Refinery Basic Refinery, Icon Block Refinery Refinery, Icon Block Basic Assembler Basic Assembler, Icon Block Assembler Assembler, Icon Block Drill Drill, Icon Block Grinder Block Grinder Block, Icon Block Welder Block Welder Block, Icon Block Projector Projector, Icon Block O2 H2 Generator O2/H2 Generator, Icon Block Oxygen Farm Oxygen Farm, Icon Block Yield Module Yield Module, Icon Block Power Efficiency Module Power Efficiency Module, Icon Block Speed Module Speed Module

Storage
Icon Block Large Cargo Container Large Cargo Container, Icon Block Medium Cargo Container Medium Cargo Container, Icon Block Small Cargo Container Small Cargo Container, Icon Block Oxygen Tank Oxygen Tank, Icon Block Hydrogen Tank Hydrogen Tank, Icon Block Store Store, Icon Block Contracts Block Contracts Block

Inventory Management
Icon Block Connector Connector, Icon Block Small Connector Small Connector/Ejector, Icon Block Collector Collector, Icon Block Conveyor Junction Conveyor Junction, Icon Block Conveyor Tube Conveyor Tube Icon Block Reinforced Conveyor Tube (Reinforced), Icon Block Curved Conveyor Tube Curved Conveyor Tube Icon Block Reinforced Curved Conveyor Tube (Reinforced), Icon Block Conveyor Tube T Junction Conveyor Tube T Junction Icon Block Reinforced Conveyor Tube T Junction (Reinforced), Icon Block Conveyor Sorter Conveyor Sorter; Icon Block Small Conveyor Small Conveyor, Icon Block Small Conveyor Tube Small Conveyor Tube Icon Block Small Reinforced Conveyor Tube (Reinforced), Icon Block Small Curved Conveyor Tube Small Curved Conveyor Tube Icon Block Small Reinforced Curved Conveyor Tube (Reinforced), Icon Block Small Conveyor Tube T Junction Small Conveyor Tube T Junction Icon Block Small Reinforced Conveyor Tube T Junction (Reinforced), Icon Block Conveyor Sorter Small Conveyor Sorter; Icon Block Conveyor Frame Conveyor Frame, Icon Block Conveyor Converter Conveyor Converter

Mechanical Blocks & Gravity Control
Icon Block Advanced Rotor Advanced Rotor, Icon Block Rotor Rotor, Icon Block Piston Piston, Icon Block Hinge Hinge, Icon Block Landing Gear Landing Gear, Icon Block Magnetic Plate Magnetic Plate, Icon Block Merge Block Merge Block, Icon Block Artificial Mass Artificial Mass, Icon Block Gravity Generator Gravity Generator, Icon Block Spherical Gravity Generator Spherical Gravity Generator, Icon Block Safe Zone Safe Zone


References[]

Advertisement