|This article or section is a stub.
It needs more content, you can help Space Engineers Wiki by expanding it.
It should be noted that having too many Gyroscopes may make a ship difficult to fly for some users, as they increase the control sensitivity due to the increased turning power. This effect can be mitigated by either reducing the number of Gyroscopes installed, or by adjusting the Gyroscopes' sensitivity in its control panel.
The more mass a ship has, the more Gyroscopes will be needed to achieve the same amount of turning sensitivity.
The three principal axes of a ship are the vertical, horizontal, and lateral axes. These are normally referred to as X, Y, and Z respectively.
Left: Small ship gyroscope. Middle: player. Right: Large ship gyroscope.
It has been suggested that the dimensions of a ship, not only the number of gyros, have an effect on the rate at which the ship can turn. In 2013 that appeared to be the case. (source) As of 2014, it was reported by a developer that in order to make ships behave in predictable ways for the player, rotational acceleration in all three axes are made uniform to the lowest value of all three. (source)
The placement of gyros can also matter, as they are extremely massive blocks, so placing them as close as possible to the center of mass on a ship will also ensure a better turning speed. But they themselves do not apply the turning force, they are cumulative in their turning force, and this force is applied around the center of mass.