Door | |
---|---|
Category: | Functional Block |
Status: | Functional |
Function: | |
Doors can be opened or closed if powered. | |
Fits small ship | |
Mass: | 456 kg |
Fits large ship and station | |
Mass: | 582 kg |
Data Controls: | [edit] [purge] (?) |
A Door is a functional airtight block that can be opened or closed along one axis to let players (and air) through.
Several size and shape variants exist, such as Sliding Door, Offset Door, Gate, and Side Door (Sparks of the Future DLC only).
Construction[]
Doors originally existed for large grid only but a small grid variant was added as part of the free Sparks of the Future update. On large grid, Doors take up one whole 1 x 1 x 1 LG block of space but there is room for an engineer to stand in front or behind it. On small grid, Doors are 1 block thick, 4 blocks tall, and 5 blocks wide. To be airtight, surround them on the four non-door sides with airtight blocks (optimally, heavy armour blocks for security, but that's not mandatory).
Doors will only open or close if the grid has power.
Usage[]
If you have (faction-shared) ownership of the door grid, you can open the Door's Control Panel Screen.
- Anyone with access to the control panel can click the Open and Closed buttons remotely.
- To prevent passers-by from using doors, toggle them off in the Control Panel Screen.
For example, to prevent users from accidentally venting the station while the airlocks are cycling. - If the door is toggled on:
- Owner and faction members can open and close a door by targeting its keypad and pressing the interact key (F key), or by LMB-clicking the wings of the door.
- To allow enemies and neutrals to open doors as well, enable the Anyone Can Use check box.
Doors often do no longer let you pass if the blocks surrounding them are deformed.
Best Practices[]
When you walk through certain doors often, or if the doors are part of an airlock, it is worth setting up a Sensor, or even an Automatic Door Opening/Closing System.
Also, doors are just a pain to get through in low gravity. With the jetpack, use Q and E to rotate yourself upright to for through, or land on the floor in front of the door and press X to switch to the Magnetic Boots before you walk through.
In Survival mode, ships that do not have power or that are owned by enemies will have disabled doors. This means that if you are trying to exit/enter, you will have to use the Grinder to hack doors to take ownership, or slowly grind through closed doors to destroy them — or grind through any light armor blocks next to the doors, which is faster...
To breach an enemy door, drop one magazin or explosives on the doorstep and shoot it from a distance.
Recipe[]
Door | ||||
---|---|---|---|---|
Component | Large Ship/Station Required | Large Ship/Station Optional | Small Ship Required | Small Ship Optional |
Computer | 2 | — | 2 | — |
Display | 1 | — | 1 | — |
Motor | 2 | — | 2 | — |
Small Steel Tube | 4 | — | 4 | — |
Construction Comp. | 15 | 25 | 10 | 20 |
Interior Plate | 4 | 6 | 4 | 4 |
Steel Plate | 0 | 8 | 0 | 6 |