Docking is the process of attaching ships or stations together temporarily.
To configure important docking related keyboard commands, see Cockpit Controls after building a ship.
Switch off Inertial Dampers after docking, and possibly even switch off thrusters, so the docked ship does not fight the carrier. Engineers also often switch Hydrogen tanks to stockpile and batteries to recharge, and similar, after docking. All of this could also be automated with Event Controllers and Timers.
Docking Use Cases[]
There is a variety of reasons and use cases for docking, and there are several ways how to do this, each with their own strengths and weaknesses.
Use Case | Docking Method |
---|---|
Docking a ship to an jump ship or mothership that acts as a carrier. | Landing Gear, Magnetic Plate |
Towing an enemy ship wreck to a station for repairs or salvaging. | Landing Gear, Magnetic Plate |
A modular station/ship with hot-swappable utility modules that you own and control, and that should not interfere with flight in gravity. | Pair of Merge Blocks |
Docking to transfer cargo (ores, ammo) | Pair of Connectors, conveyor system |
Docking to recharge batteries | Pair of Connectors, no conveyor system needed |
A bendy decoupleable hitch between a trailer and tractor that can convey power and (optionally) inventory | Head plus Stator of Advanced Rotor or Hinge |
Docking Using Landing Gear[]
- Main article: Landing Gear
Landing gear are the blocks in Space Engineers that can be magnetically attached to other objects. Their main use is for docking smaller ships onto bigger ships or stations. They can also latch on to hostile ships for boarding or to derelict ships for towing.
- Pros: The strength of landing gear is that it can be attached to any surface without prior preparation. It can be activated and disengaged at a moment's notice.
- Cons: The drawbacks are that the ship's flight computers will not adjust to the new center of mass. Trying to tow a large object attached to the side of a ship in gravity will make piloting it very difficult or even impossible. Landing gear also doesn't provide conveyor access nor power.
Docking Using Connectors[]
- Main article: Connector
For successful docking, each ships requires a connector block. Align the circular openings of the blocks using their magnetic fields, and then lock the connectors through the Control Panel Screen. Connectors do not require power to dock.
- Pros: Connectors form a link between the power, conveyor and computer systems of two ships, even between small and large grid! Allied or neutral Connectors allow docked ships to access terminals of connected ships, transfer cargo through conveyor systems, and share power between the connected ships/station.
- Cons: You cannot use connectors to dock to enemy ships. You must pay close attention to configuring your Connector’s Cockpit Controls properly so that pressing P does not accidentally undock carried ships.
Docking Using Merge Blocks[]

Using merge blocks to dock small craft to a mothership
- Main article: Merge Block
For successful docking, each ship requires a Merge block, and you must align the clamps of the blocks using their magnetic fields. Both Merge blocks must be powered to be able to merge.
- Pros: Using merge blocks has the benefit of allowing access to the terminal and piloting functions of the attached ship. Additionally, the center of mass is calculated to include both parts, so that piloting while docked is simple and natural.
- Cons: Merging is not possible between small and large grids. Another drawback is that merge blocks also have the function of permanently fusing two ships, if the full surfaces of any other blocks come into contact, so this docking method requires careful attention when designing the ships if they are intended to only attach temporarily.
Docking Using Rotors and Hinges[]
If you grind off the heads of Rotors and Hinges, and rebuild the head on another grid, you can move them together and click a button on their Control Panel Screen to detach the head and attacha different head. While this kind of docking is unidirectional, once a rotor/stator pair is attached, terminal access is obtained, allowing for undocking from either side of the connection. Unlike connectors, rotors don't have a break force limit.
- Pros: Advanced Rotors and Hinges also possess conveyor ports for inventory access. This kind of mechanical connection is flexible to turn like a truck hitch. Rotors also allow attaching of small and large grids.
- Cons: The process of attaching through mechnical blocks is a bit fiddly and jerky.
Docking Methods Comparison[]
Method | Requirements | Power transfer? | Inventory transfer? | Control? | LargeGrid + SmallGrid? | Causes drifting in gravity?[1] |
---|---|---|---|---|---|---|
Landing Gear | No ownership needed | no | no | no | yes | yes |
Connectors | Neutral or ally | yes | yes | yes if ally | yes | yes |
Merge Blocks | Ownership needed | yes | no | yes | no | no |
Rotor/Hinge | Ownership needed | yes | yes (except Basic Rotor) | no, subgrid limitations[2] | yes | yes |
References[]
- ↑ Bug: Inertial dampeners cant cope with multiple grids/subgrids
- ↑ Unless you are using a subgrid thruster control script/mod