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A player can die due to lack of Life Support, or by being shot, being blown up by explosions, crashing, falling or colliding solid objects, or being hit by flying solid objects.

After the suit runs out of oxygen or power, your health starts decreasing every second. Death occurs when a player reaches 0 health points. Dead players will hear a ringing sound in their ears, they drop their backpack (lose their inventory), and have to respawn.

Monitor your health, oxygen, and power levels in the bottom left of the HUD.

Respawning[]

Players can respawn at either a Survival kit or medical room that they own or have permission to use by their faction.

Whether a location appears on the spawn screen as ready or not ready depends on the Autorespawn option in the World Settings.

If respawn points were destroyed, switched off, hacked, or ran out of power, then they are not available. If none remain, the players will have to respawn in a Starter drop pod ( space pod etc.) in a random location, like on their first day. Restarting in new pod will cause the previous pod to despawn. This is to prevent an old exploit where players gained infinite free resources from continuously salvaging drop pods.

Depending on the World Settings of the scenario or server, the Engineer may or may not spawn with a jetpack and/or tools. In Custom Games, you can customise and choose your start location.

Once the player has respawned after death, their body location will be shown as a GPS marker. They need to decide whether it's worth and realistic travelling there and retrieving their inventory. Tip: Use (CTRL-MMB key) to automatically match speed of a drifting backpack/ship with your jetpack or ship.

Permadeath[]

As an optional challenge, you can enable Permanent Death in the World Settings. This means that after you die once, you cannot return to that world and have to start over in a different world.

Depending on the game settings in multiplayer, Permanent Death of a faction member leads to a loss of ownership of all previously built grids. This means that the remaining faction members have to reclaim a perma-dead player's grids before someone else does.

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