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Cockpits are functional blocks that contain a seat and LCD surfaces. These essential blocks let the player control a static or mobile grid using the customizable toolbar. Cockpits support several Cockpit Controls, provide Life Support, and allow mobile grids to be controlled with the movement keys and mouse. When you exit any cockpit, the game places your engineer in the same position where you stood when you entered; consider this for example in the case when you have entered the cockpit from the front standing on the ground, and exit it in flight with no ground under your feet.

The term cockpit could refer to any of the following blocks:

The following two blocks each perform a separate function, but both together can substitute a cockpit block:

  •  Remote Control can control a grid in the same way as a cockpit, but it has no seat and can be used remotely.
  •  Passenger Seat is just a seat and cannot be used to control grids (other than accessing its control panel).

Players can choose to use one of the enclosed, pre-built cockpit blocks, or can choose to build a custom bridge out of several blocks using control seats/stations, along with windows and LCD panels.

Transparent-lcd

A player-built cockpit: A bridge room with panoramic windows and three transparent LCDs with scripts used as cockpit HUD (image source: w4stedspace)

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