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• 12/10/2018

Adding food into Space Engineers? Good idea or not?

Planets. The only problem is there is nothing rewarding about going to planets other than you've been there. I made this post for what you guys think of this. Although, I personally think that adding food to the game would be awesome, it could be about efficiency as well. Like better soil performs better. This means farming on planets could be more efficient as well, attracting players to build large farms on planets. Earth should always make fruits, vegetables and grains grow 100% produce due to right temperatures, making it a good idea to stay here on Earth. Mars, this planets soil, could, be used to create fresh martian soil that has a efficiency of 75%. Alien planet could also create a new type of soil that could only grow unique, extraterrestrial vegetables at a high 175% efficiency. I think in space the plants should grow at a low 35% efficiency. This is because of climates and natural gravity. Although, in moons it is slightly higher, at 45%. I hope this idea could help space engineers in the future! (Soz for reposting comment!)

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• 12/10/2018

Which vanilla planet is the best? (With giving a unique experience)

I'm just not sure. Is it Earth with having to escape our beautiful planet? Is it Mars with having the ideal of colonising (Like NASA's idea)? Or, it it the mysterious Alien world?

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• 7/7/2018
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• 5/25/2018

New Gravity-based weapon theories

A while ago, I was expirementing with gravity generators, by building artificial mass blocks linked to reactors and random places around a ship, then attaching a gravity generator to it. I noticed that if the ship was powered, artificial mass “missles” would almost immediately fly towards and knock out the gravity generator.
my to think, “What if I could add a gravity generator to a small drone, and through the use of gravity cannons and the drone, propel gravity-based projectiles from a launch tube on my ship to (and hopefully through) the hull of another?

Still a prototype suggestion, but let my know what you think!

Suggestions to improve the theoretical efficiency are welcome.
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• 11/27/2017

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• 8/25/2016

Blueprints (small tube conveyor) in toolbar config missing

Hey guys,
I'm not sure if this is a bug or I'm doing smth wrong. I'm missing some blueprints (small tube conveyor) in my toolbar config so I cannot build them. But in the assembler I can see those blueprints and can produce the necessary parts.
What's wrong? Bug or I need to do smth more?
Cheers!
itaitaita
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A FANDOM User
• 4/16/2016

Quick sensor programming question

How do i program a sensor to open my hanger door when it senses a small ship, then close the door once it no longer senses it?
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A FANDOM User
• 11/29/2015

Launching Problems

I've played space since the planet update and it worked great until update 1.110 which was mostly bug fixs, now when I try and launch the game it shows the launch screen and then the screen goes black and on the screen it says "input not supported". I've tried restarting and it still doesn't work. Does anyone why this is happening?
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A FANDOM User
• 11/29/2015

Bug Problems

I've been playing space engineers for a short time now, but since update 1.110, my computer pops up a message that says "input not supported". so can I get help on how fix this or if it is a common bug with with lots of people can you guys figure out how to fix this.
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A FANDOM User
• 8/19/2015

Any reason to have multiple ore detectors?

I read on the wiki that ore detector range does not stack, but I also saw that the ore detector will only show 5 resource locations at a time. If I have 2 of them on a ship will it show me 10? Also, does the orientation of the detector matter? Will it scan equally well in any direction, or is it better at "seeing" stuff that's in front of it?
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• 6/20/2015

Refineries

Can you link two refineries so that if I want to drop half a pile of ore in one refinery and the other half in another refinery I can do it all through the one refinery window I have open? If so, what must I do to connect them to work because at this moment I can't do this. Thank you!
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• 3/23/2015

Large and small thruster creation: Getting components

I just recently finished construction of my first large ship, all except for the thrusters (It's ended up being about the size of the pre-built Red 1 or Blue 1 ships, or maybe slightly larger). I had decided to add several thrusters in every direction, including four large thrusters in the back, because I still wanted the ship to be fairly maneuverable despite its size. I suppose I hadn't really thought through just how much each thruster required in terms of materials, but now I'm realizing that it's going to take a long time with my current setup to refine and assemble enough components (mainly thruster components) to complete every thruster and particularly the large ones. I am looking at approximately 4 large thrusters + 8 + 6 + 6 + 7 + 7 + 6 small ones. That comes out to about 7,000 thruster components needed to finish my ship, and because of the large quantities of gold and platinum required (~7,000 gold ingots and 2,800 platinum) which take a long time to refine, I can pump out maybe 100 thruster components per hour. That's a lot of hours to get enough to finish my ship.
I guess I would just like some advice. Is that too many thrusters - am I biting off more than I can chew? Or is there another trick I can use to make this go a bit faster?
Thanks in advance for your help.
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A FANDOM User
• 3/20/2015

Components and Ammo in Creative

When's KSH going to allow components and ammo to be added into the Creative mode? I've been trying to make a multiplayer PvP map in Creative, a little capture the flag-ish, but I cannot place ammo or components in any of the containers. It's the Void, so there's no mining for components, so without modding, what am I to do?
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A FANDOM User
• 3/12/2015

Ship Controls

So i created groups to control my ships componets so i get in the ship open G menu and drag and drop the  groups i want to control to the number row. Why is it that every time I log in to the survival server when i jump in the same ship i have to reopen the G menu and place the groups again? Why does it not stay locked to the number i assigned it to before logging out?
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A FANDOM User
• 2/27/2015

landing gear lock

It seems my gear does not want to stay locked to the deck for very long after a power down of the ship in survival mode- very annoying to find my ship drifting away after ensuring it was locked down. A mass Generator may help, but this should not have to be a worry once the ship is secured to a deck. Any suggestions or is this a bug needing fixed?
Also on a side note make sure you build your starting gear fully as access later may be difficult and it will not unlock after you compleate a ship. I had to cut a deck block under the gear to gain access, finished the gear build, finnished block rebuild, then was able to power disconnect from deck.
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• 2/10/2015

Short Survey

Hey guys, I'd love to know more why you love Space Engineers. Can you help me: https://craneballs.typeform.com/to/PNJ5pD
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• 1/28/2015

Programmable Block

Post ideas for uses below. remember this is community thread so have fun and tell us you ideas. and please don't post code.
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• 1/7/2015
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A FANDOM User
• 12/26/2014

Asteroid Placement

Does anyone know how to or even if it's possible to rotate asteroids before spawning them in in creative mode?
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A FANDOM User
• 10/19/2014

Spot Light

Has anyone here been having issues with the spot lights on their ships and stations? They were working before the latest patch and then now they seem to do nothing no matter what.
Meaning they use to light up everything infront of my ship now they do nothing and just take up space. It was working fine before and now nothing.
Just our server or maybe everyone? Update 01.052
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